


This makes them more powerful overall, and it also makes them more versatile. What I do is give them a racial bonus to both Dexterity and a second stat.

I like to use halflings as a staple race in my games, but by default, they are a bit weak.

Some of the players like knowing that this one enemy is special in some way. I try to be sure to describe the creatures with more health though so the players don’t think I’m throwing it at them unfairly. By just making one or a few of them super by giving them more hit points, you can really shake up the combat sessions. Doing so occasionally can keep the players on their toes, especially if they’re fighting blah mobs like goblins or kobolds or something. I don’t bump the experience or treasure given by the monster, and I don’t do this with every monster, however. Basically, you add 2d6+3 to a monster’s hit points to make them more challenging. This is a system I use for creating monsters. Either way, you'll have a wealth of adventure ideas at your fingertips. Available as an eBook or in a classic print format. If you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games, this RPG random tables book is full of encounters, NPCs, and more. By leaving teleportation out of their reach, I can have them slow down and not miss any important plot points. What I do is make sure that it’s progressively more expensive to travel faster. If you’re using teleportation magic, you move instantaneously. If you’re flying, you move at quadruple your normal speed. If you’re riding a carriage, you move three times your normal speed. If you’re riding a horse, you move at twice your normal speed. While traveling on foot, you move at normal speed. But I’ve come up with a simpler system that works for me. It’s a good system that fits D&D really well. I find that this makes it easier for a player to craft an item and it also makes it easier for me as a DM to say, “sure you can craft that.” While you want to make sure you don’t allow players to create something too powerful that will upset the balance in the game, giving more characters a chance to create unique magic items makes it easier for me to reward players. You don’t have to be a wizard or a sorceress to make your own magic items. This is a skill that everyone can use to make items. There’s a system for creating magic items in D&D, but I like to make it even easier. Here’s my list of seven unique homebrew rules for D&D 5e! 1.
